
less frequent checks for temporary actors after 0.2 seconds don't keep checking visibility of optional effects Less frequent visibility checks for currently relevant actors Don't replicate actor properties of ZoneInfo

don't kill spectators in the pressure chamber!!! Server performance improvements - Don't replicate actor properties of GameReplicationInfo fixed bots not always playing take hit sounds players can no longer switch to illegal team if server is full and force team balance set fixed guided warhead blowing up if no client response with 300 msec after spawning

fixed CTF-coret alternate path problems
#Unreal tournament 2018 reslution scaler drivers#
turn fog off by default for D3D - was causing texture thrashing w/ D3D drivers fixed player sounds appearing to change location when using 3d sound attach decals in post begin play when zone is properly set no connect time on team scoreboards in single player fixed stuck animation if killed while coming out of feign death suicide can now end overtime of tied game don't allow spaces in names when using console name or setname commands timemessage sounds play correctly if viewing another player fixed saving last start spot for players removed log warnings for players ghosting out of the level
#Unreal tournament 2018 reslution scaler driver#
Then click on the change driver button to re-select D3D.īug fixes - D3D detection works properly. To reset your D3D driver, go to the Options->Preferences menu and select the Video tab.

This will allow Unreal Tournament to optimize its settings for your video card. If you are using D3D and Unreal Tournament did not automatically detect D3D when you first installed (so you had to manually select it), you should change your video driver to D3D again after installing this patch.
